Now you shoot the orange portal to the only white wall that can hold a portal and that you can see from here.Īs soon as you are on the other side of the portal turn left and look for the white portable wall So you have to jump into this transport beam and put a blue portal to theĮnd of the beam. Look down into the deep abyss right in front of you.
Throw the crippled cube you have with you into the transport beamĪnd it will get carried towards and push down the button on the ceiling forever while you can easily escape this chamber through the exit. Now open one of the portals at the end of the transport beam and put the other portal to the ground right under the red switch on the ceiling. Portal to a wall up here and take the cube with you down Shoot a portal through the hole to a wall down one level. Get the crippled cubeĪnd jump down to the hole in the ground. You - through the portal - right to the cube. Now jump into the transport beam again and this time the transport beam drags So that the beam aims at the crippled cube in here. Jump out of the beam once you are upstairs and shoot a portal to the place where the beam hits the ceiling. Jump into the beam right now and travel up one level. Transported to the direction the beam moves to. The transport beams are introduced in this chamber. Do the same as you did just seconds agoĪgain chamber number 01, but this time it's more interesting than the last Chamber 01. Switch and exit through the giftshop, no, through the exit.īut Wheatley is not only stupid but also lazy, so he makes you solve this chamber again.
Push theīutton and the Weighted Companion Cube will fall out of the cube dispenser and land on the red switch on the ground and this will open the door already.īut you can also refuse to do anything and just wait and listen to Wheatley go crazy. And it's just as stupidly easy as you could expect. Now we enter the first test chamber that our old favourite idiot Wheatley designed all by himself.
Artificial Intelligences talking about paradoxes is After Wheatley and GLaDOS are done with talking about paradoxes Wheatley opens the door for you. Get one of the broken cubes and put them onto the red switch on the ground. This walkway until you finally are inside the testchamber. Opening in the wall behind you and another portal into the control room to jump through and land on another crate walkway outside of the test chambers. But this is not that interesting for you, so turn away from the huge chamber and shoot a portal through the small Wheatley is babbeling something, he probably desperately and most of all unsuccessfully tries Go through the door and follow the walkway until you are in this small control room above the So we are back in the newer part of the the Aperture Science Labs.