

Does NOT work with the “Cards” modifiers or Diverse. Grants 1 of each of your character’s rare cards. Starting deck is replaced with 1 of every rare card. Start with Bash, Survivor, Zap, Eruption, and one of each colored Strike and Defend. Your starting deck is a fusion of 4 characters. Transformed cards will produce 3 of the card they transform into, and curses will be added 3 at a time. You can no longer remove cards from your deck at the Merchant. Whenever you add a card to your deck, add two additional copies. Similar to Draft, except the game presents 30 cards and you must pick 10 of them to create your deck.


These choices are unaffected by Busted Crown and Binary. The draft consists of 15 choices of 3 cards each that must be chosen in order. Here is a table of the daily mods pulled from the STS Wiki: Draft* In this article, I will share some of my thoughts and strategies for about half of the daily mods that can change your climbing experience, and in a later article I will write about the rest of them. Not only do you need to be well-versed in how to play each of the four characters, but you also should change the way you play the run based on the three random modifiers. This variation is a huge part of the challenge of daily climbs. What makes daily runs interesting is that they change, well, daily!Įvery day, the daily challenge randomly selects a character and three different daily mods from the table below. In my last article, I wrote about the different ways that players can earn points in daily climbs, and specifically about how you can learn to plan ahead in your runs to earn the most points possible.

Hello! Welcome to another installment of Slay the Spire daily climb strategy!
