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John Carmack was working on an improved 3D game engine from those games, and the team wanted to have their next game take advantage of his designs.
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The Doom concept was proposed in late 1992, after the release of Wolfenstein 3D and its sequel Spear of Destiny. The music and sound effects were created by Bobby Prince. Late in development, Hall was replaced by Sandy Petersen and programmer Dave Taylor joined. Development began in November 1992, with programmers John Carmack and John Romero, artists Adrian Carmack and Kevin Cloud, and designer Tom Hall.
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Doom, a first-person shooter game by id Software, was released in December 1993 and is considered one of the most significant and influential titles in video game history.
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